Why Performance Matters in XR & Beyond
In XR, performance isn't a luxury — it's a requirement. A dropped frame in VR causes simulator sickness. A laggy AR experience breaks immersion. But mobile games, desktop applications, and web experiences suffer just as much from poor performance: lost users, negative reviews, and device overheating.
With deep expertise spanning XR, mobile, desktop, and console optimization, Dunk Technologies helps you hit your framerate targets while maintaining visual quality and functionality across any platform.
Our Optimization Services
- Full Performance Audit — Comprehensive analysis of your project using Unity Profiler, RenderDoc, GPU counters, and platform-specific tools. Delivered with a detailed report and prioritized recommendations.
- CPU Optimization — Script optimization, physics batching, animation culling, occlusion culling, LOD setup, and job system / burst compiler implementation.
- GPU Optimization — Shader complexity reduction, draw call batching, texture atlasing, render target optimization, resolution scaling, and URP/HDRP configuration tuning.
- Memory Optimization — Asset lifecycle management, texture compression, audio streaming, garbage collection profiling, and memory pooling.
- XR-Specific Tuning — Fixed foveated rendering, single-pass instancing, eye buffer resolution, tracking frequency optimization, and space setup efficiency.
- Build Size Reduction — Asset stripping, managed code stripping, texture and audio compression tuning to minimize install size.
Our Audit Process
Every performance engagement follows a structured approach:
- 1. Benchmarking — Establish baseline metrics (framerate, frame timing, draw calls, memory usage, thermal behavior) on target devices.
- 2. Profiling & Analysis — Deep-dive profiling using Unity Profiler, GPU counters, platform SDK tools, and RenderDoc frame captures.
- 3. Report & Roadmap — Detailed report with identified bottlenecks, estimated impact, and prioritized optimization roadmap.
- 4. Implementation — Hands-on optimization work with iterative testing to verify each change's impact.
- 5. Validation — Final benchmarking on target devices to confirm improvements and ensure no regressions.